| grandexperiment ( @ 2009-06-26 12:53:00 |
Summerland - Fallen Leaves mini-review
As this RPG doesn't easily get a lot of press, I thought I would note that Summerland has got its first supplement: Fallen Leaves - Snapshots of the Summerland.
It is relatively short at 50+ pages but the price and subject matter support the length. Fallen Leaves contains examples of about 8 Drifters and 8 Settlements, as well as a few pages on creating Communities (which were the weakest part of the book).
Overall, I was impressed. The layout and artwork continued to be appropriate and evocative. The Drifters and Settlements maintained an edge of realism that really makes Summerland rock, whilst being interesting and different. Given that the setting is where Summerland really shined, I found this snapshot to be excellent.
I would rate it a solid 7/10. It really helps to fill out the corebook with some concrete examples.
The official blurb:
A supplement for Summerland
A secret slaver, a broken healer, a savage killer, a compulsive artist... just a few of those that might be found within the forest....
A place of the dead, a place with a secret, a place of hope... just a few of the places to discover beneath the boughs....
Fallen Leaves is a supplement for Summerland that details a series of drifters and communities that a narrator can slot into existing games of Summerland or use as a springboard for their own imagination. The entries are inter-linked, allowing the narrator to weave many separate elements together forming a network of people and places, key to creating compelling stories beneath the Sea of Leaves. A wealth of adventure hooks are also provided, along with guidelines for creating your own post-Event communities, making Fallen Leaves an invaluable resource for narrators of Summerland.
As this RPG doesn't easily get a lot of press, I thought I would note that Summerland has got its first supplement: Fallen Leaves - Snapshots of the Summerland.
It is relatively short at 50+ pages but the price and subject matter support the length. Fallen Leaves contains examples of about 8 Drifters and 8 Settlements, as well as a few pages on creating Communities (which were the weakest part of the book).
Overall, I was impressed. The layout and artwork continued to be appropriate and evocative. The Drifters and Settlements maintained an edge of realism that really makes Summerland rock, whilst being interesting and different. Given that the setting is where Summerland really shined, I found this snapshot to be excellent.
I would rate it a solid 7/10. It really helps to fill out the corebook with some concrete examples.
The official blurb:
A supplement for Summerland
A secret slaver, a broken healer, a savage killer, a compulsive artist... just a few of those that might be found within the forest....
A place of the dead, a place with a secret, a place of hope... just a few of the places to discover beneath the boughs....
Fallen Leaves is a supplement for Summerland that details a series of drifters and communities that a narrator can slot into existing games of Summerland or use as a springboard for their own imagination. The entries are inter-linked, allowing the narrator to weave many separate elements together forming a network of people and places, key to creating compelling stories beneath the Sea of Leaves. A wealth of adventure hooks are also provided, along with guidelines for creating your own post-Event communities, making Fallen Leaves an invaluable resource for narrators of Summerland.