|Orra, the Black Scourge - Atlantis : The Second Age PC
||[Oct. 24th, 2013|04:38 pm]
As a way of learning the system, I recently made a PC for Atlantis: The Second Age. I went in with no PC concept at all and came out with this. It has left me keen for more.
Race: Balam (Jaguar Man)
Age: 26 years
Orra was born in Galacea where spirits of fire and air battles each other with volcanoes and storms. Orra was the son of a shaman. He was brought up to become a mighty warrior and sheltering his people from the monsters that roamed the land. Orra's father brought in a renowned tactician through his connections to a Nubian merchant family from the far off city of Tartessos. Orra proved an adept student, combining his innate savagery with modern warfare to led his people and devastate all who threatened them.
On fulfilling his legacy, Orra was unwilling to let his position as leader go. In a fury, he struck down his father. Shamed, an emissary from his father's merchant family ally persuaded him to agree to exile himself to Tartessos. Once there, the family exploited Orra's naivety and sorrow to bind him to their cause further, through marriage to a female scion called Beleia. Unbeknownst to Orra, Beleia's temperament had caused all her potential suitors to flee.
Now Orra is a the new scourge of the Mediterreanea Sea. Dressed in a funerary black armour, he carves a bloody future to forget the his tragic past. His success comes from his brutality combined with superior tactics and wealth. By reputation, he is unstoppable, although it is rumoured that he backs down at the sharp tongue of wife, Beleia, who sails with him on his plundering voyages.
( Image under CutCollapse )
INT +0 PER +0 WIL +0 CHA +1 MR -2
STR +1 DEX +2 CON +1 SPD +2 CR +3
Skills: Athletics +4, Deception +3, Evade +10, Handicraft (alchemy) +1, Influence +5, Investigate/Search +2, Language (Alban) +10, Language (Atlantean) +3, Language (Tharshi) +3, Lore (tactics) +5, Lore (navigate) +3, Parry +4, Pilot (seacraft) +5, Profession (criminal) +10, Resolve +3, Sleight of Hand +1, Stealth +2, Trading +2, Unarmed Fighting +4, Weapon (melee) +10, Weapon (thrown) +6
Abilities: Natural Weapons (Bite (DR 3), Claws (DR3, Armor Piercing)), Climber (+4 climbing), Cat Prowess (3m leap up and -2m falling), Night Vision, Second Wind (regain 8HP, once per day)
Equipment: Sword (DR10), Dagger (Acc+2, DR6, Fast, Quick), Light Cuirass (PR2), Horse and Travellers Gear and WR +1
Relationship - Troublesome trophy wife, Beleia - 2
Internal - Patricide - 1
External - Debt to Nubian merchant family - 2