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PDF, Print, Pricing [Dec. 21st, 2009|10:27 am]

drivingblind
[Tags|, ]

Originally published at Deadly Fredly. You can comment here or there.

Today I want to talk about PDF pricing, after seeing my friend Matt react poorly to the pricing of the recently released Dr. Who RPG PDF. (Don’t take this post as an attempt to jump on Cubicle 7’s case. As I’ve said before, I like the guys at Cubicle 7, and there are things I like about another game of theirs – Starblazer Adventures — that I’ve talked about before on Deadly Fredly. Heck, I was almost a part of the Dr. Who RPG project, and helped with their initial pitch to the BBC, but ducked out early on due to other time demands. This is a convenient and recent example, is all.)

PDF pricing with this product in particular is an interestingly sticky one. The physical product is going to manifest as a boxed set, so the PDF can’t bring along any physical components for the ride (though the only hint as to what those comprise is listed as “tokens” on the PDF listing). So things are already a little off the usual track here. Based on the markdown indicated on DriveThru, I’d surmise that the boxed set comes in at $60, and the PDF is showing as $35. That’s about 58% of the physical price for the PDF. Looking at Cubicle 7’s other “straight up gaming book” products, since DWRPG is their only boxed set so far, it looks like they trend towards pricing their PDFs as 70% of the cover price, so one could surmise that the math here is $60 = $50 of books (there are three in the box looks like) + $10 components (the box itself, the tokens), and thus 70% of $50 = $35.

For Matt, $35 is an abnormally high price to pay for a PDF, at least in this case. It’s a price he is deciding not to pay, at least at this time. I think Matt’s perceptions here match my own as a consumer, so I want to dig into that, and then talk about how my perceptions as a consumer affect the pricing decisions I make as a publisher.

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Charity [Dec. 21st, 2009|12:51 pm]

mashugenah
[Tags|]
[Current Music |Waifs - Lighthouse]

So about 10 years ago I walked through The Square, and down towards a favourite bookstore where I was accosted by a moderately cute woman only a couple of years older than me holding some leaflets. She explained to me that the Earth was DOOMED unless I could help out. So despite the relative inconvenience to me, I signed up to provide $25 a month to Greenpeace.

The next time I encountered a collector I was able to talk knowledgeably about the activities of Greenpeace and, in somewhat conspiratorial fashion, was able to join in the lamentation for the death of Mother Earth.

For the past 10 years I've kept half an eye on the world, to see how saving it was coming along, and let me tell you folks - I'm not feeling too optimistic about it any longer. About 5 years in, I started avoiding the collectors on the street. I'd given up reading the pamphlets and without that crucial inside knowledge my claim to brotherhood was true but unbelievable.

I stopped updating my address with them when I moved back to Wellington; presumably the resident of 16 Kitchener St, Masterton, has gotten either quite infuriated with the procession of Greenpeace pamphlets, or been indoctrinated in turn. I didn't stop the AP though, which was ultimately the point from their POV.

$300 a year is no longer a big deal for me, but I've come to regard it as a somewhat frivolous and fanciful investment in the future. I don't know if I've ever seen anything that made me really feel like my contribution was part of something that actually mattered - that the organisation to which it was donated was doing anything useful. I guess lost my faith.

So a couple of months ago I was browsing Wikipedia for something fairly useless and this banner at the top started to bug the hell out of me. "We need your money". It's a site run completely for non-profit and with the laudable goal of improving mankind! So I ponied up $25 and set up a donation.

The next time I went to Wikipedia, I felt an immediate sense of accomplishment and value. Sure $25 is as small a drop in the ocean of Wikiepdian cost as Greenpeace's actual ocean, but on the other hand the utility and power of the thing is immediately obvious and accessible. There's no question in my mind that Wikipedia's provding an invaluable service for a lot of folk.

The nett result I guess is that I'm now out $50 a month rather than $25, which is not so bad. I can afford it. And today I remembered to put out my recycling too.
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Avatar no spoilers [Dec. 19th, 2009|01:25 pm]

jarratt_gray
So I saw Avatar yesterday and really enjoyed it. Sure the story is both obvious and predictable, a retelling of a Western classic, but it is a classic story so there is nothing wrong with that. Also Avatar does a nice job of telling the story, which for a film that is primarily a sci-fi effects epic is pretty good. I mean look at something like Independence Day - blah. The plot in Avatar, while long, hit all the right beats. And I sure didn't want to leave the world that James Cameron and friends had created. Given that my mood was pretty down going into the movie, Avatar certainly did it's job to entertain, inspire and uplift.

3d
3d movies really are a fad, just like the fashion of eras past reinvents itself so too it seems has 3d. Sure effects are much better now, but does that mean that 3d is worth it. Avatar was billed as a movie to see in 3d, one that will change the way you view movies. Interesting.

What I liked.
~The 3d was understated. It was used best when a spore or zero-g drop of water would float past you.
~It really showed off the fauna and giant vistas of Pandora
~It wasn't always there, mostly it was quite subtle

What I didn't like
~My favourite thing about film is depth of field, the soft focus of things in the foreground and background. In 3d these things must all be in focus to really give you the sense of being there. Quite a few times the object in the foreground was out of focus and in 3d. That didn't work for me.
~Watching 3d is hard on the eyes/head. A 2.5hr+ movie in 3d really taxes your eyes. Lucky the film was so immersive.
~The fact that the 3d on the trailer for How to Tame a Dragon, an animated feature, was better than the 3d in Avatar, mostly because of the soft focus thing.
~3d still feels like several plates layered on top of each other that are viewed at different distances. The foreground objects interact with you, but not so much with the background objects.

CG
This really is a CG film and weirdly the Na'vi were more real than the real people. I'm not sure if this was a feature of the 3d or not. One of the humans had makeup that looked less real than the Na'vi. Additionally he was more overacted than his CG counterparts. Sigourney Weaver also looked a bit odd with her extra chin. I wonder if this was deliberate to enhance the main characters which really are the CG characters.

To be honest I couldn't figure out if the close ups of the Na'vi were real people in awesome makeup or awesome cg representations of real people. They never once looked fake in CU, occasionally in long shots when they were moving but that was because they were so alien and skinny.

Another World
I can't say too much here without spoiling stuff but suffice to say that I really liked the Na'vi, their culture, and the interactions with the plants and animals. Pandora was a fully realized world in a way that Sci-fi, even fiction, often fails to create. For this reason along Avatar was an awesome film. It pretty much could have been a nature documentary and I would have been hooked. But Cameron does action adventure best and this is definitely his best work since Terminator.

Point of Fashion: iPhone
Current Obsession: I really want the FFXIII Lightning Limited Edition PS3 slim in pink and white.
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“The TV Show” [Dec. 18th, 2009|05:34 pm]

aigantighe

A most excellent animation borrowed from Mark Chen’s blog


Fourth walls crashing down left, right and center, with a kick-arse soundtrack. It gets particularly excellent when the worlds start to merge.

x-posted from [meme-hazard]. Comment here or there - up to you.
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What to wear? [Dec. 19th, 2009|08:22 am]

fraser_by_proxy
[Current Mood | optimistic]

So, while I'm down in Welly, I'd like to play some ultimate.  Who needs a stand-in for a couple of weeks?

Or in other words, which of my large collection of Creature shirts should I bring?  :) 
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Brutal [Dec. 18th, 2009|09:18 am]

drivingblind
[Tags|, ]

Originally published at Deadly Fredly. You can comment here or there.

I just finished reading Joe Abercrombie’s Best Served Cold, a sort-of sequel to his The First Law trilogy (The Blade Itself, Before They Are Hanged, and The Last Argument of Kings), in that it’s set in the same world.

I like grim fantasy (at least in some varieties).  The horrible things that happen to characters in George R. R. Martin’s A Song of Ice and Fire are right up my alley (though I’ve stopped reading that series until the author finishes).  Glen Cook’s work ala The Black Company also sits right in my sweet spot.  It’s not that I hate heroes — I don’t — but I really relish the explosion of chaos when a plan goes pear-shaped, and the sudden, bracing losses that happen to the people in these books.  I suppose it feels real, or at least not-Hollywood.  I like my Hollywood stories, but I also love it when those conventions get torpedoed merrily.

That said, Abercrombie has pushed me with the books in The First Law.  My little inner Hollywood got hit with a mega-quake and slid right off into the ocean.  Things end so poorly for several characters in the books, and things are so brutal along the way, that I had to put a little effort into shaking it off.  But on the balance, after I while I found myself thinking that was pretty frickin’ cool.

Naturally, my thoughts then turned to gaming.

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NFLog only 3 weeks to go [Dec. 18th, 2009|07:17 pm]

jarratt_gray
So last week the Bronco's lost, I went 8-8 on my picks and you guessed it I lost at fantasy too. That last bit I'm not so worried about. It was sad that my brother didn't get a win and end 8-6. Kurt Warner had a horrible game and so Lincoln lost. It was also sad that he didn't play the right player a couple of weeks ago and now it looks like the Grunters will win. But anything could happen. Just like the Cardinals turning the ball over 7 times, or Brandon Marshall catching 21 passes.

I thought the Broncos played the Colts pretty tough. Locked them down in the 2nd half until their last drive, but sadly they gave up too much in the first half and missed a field goal along the way. Oh well, hopefully that will give them some confidence going into the last 3 games of the year which will get them in the playoffs where they can hopefully get another shot at the Colts.

So the Colts and Saints are both 13-0. Chances are high the Saints will got 16-0. It's hard to say whether the Colts will even try now that they have nothing to play for. In theory the Colts-Jags game has already played, but I'm going to look at that after I've posted so I can make a pick on it. Regardless of whether they both go 16-0 or not it is hard to see them both making the Superbowl. When was the lst time that both number 1 seeds made the Superbowl. Yeah exactly. I think it was 91. Aside from the Colts and Chargers I would have to say the best teams are clearly in the NFC right now, despite the Cardinals abysmal performance on Monday Night. Who do I think will win the Superbowl, no idea. I'm not even sure who will make it. In the NFC I would be happy with the Saints or Cards getting there. In the AFC I'm really not sure, aside from the Broncos of course. :D

Picks )

Point of Fashion: Chibi droids
Current Obsession: Evie's outfit is so cool. She looks so pretty. I <3 the shoes.
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Summer Money [Dec. 18th, 2009|03:37 pm]

fraser_by_proxy
[Current Mood | hopeful]

Now that I have no job, I must admit, I need monies to pay rent, buy christmas pressies, etc.

So do any of you need someone to do work for them?

I can type, chop wood, baby sit, clean, mow lawns, do basic accounts, tutor a child or secondary school kid, proof read, sherpa goods up a mountain or pretty much anything people might need.

Oh, except for surf lifesaving, yeah, I'd pretty much suck at that.

So, comment, email or text if you need someone or if you know of someone who needs someone!
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Is this how Michael Bay started? [Dec. 17th, 2009|09:39 am]

keshian
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Sometimes I don't where it comes from [Dec. 17th, 2009|03:09 pm]

botrytis
[Tags|]

Some days, snippets just come out of nowhere, unwanted, during work time...

--

I hit reply and accept the meeting at 3:30. Earlier is fine as well I indicate, and I start to write:

"I'm in the middle of a million things, all screaming for the sun and light that is life as is usual when you dance in the darkness and it takes up residence behind your eyes."

before I think to stop myself and consider the impact on my coworkers of the truth. They won't believe it - some say you can't unless you encounter the truth personally, and 90% of those who do still write it off as a 'spiritual experience' and promptly become very religious.

The truth is that for far too many days in our lives, we don't have our eyes open enough.

--
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Poblano Corn Chowder [Dec. 16th, 2009|09:42 am]

drivingblind
[Tags|]

Originally published at Deadly Fredly. You can comment here or there.

This is an alternative version (though not much changed) of a recipe I found by “Mudflower” over on Recipezaar. I change a few methods here and there to make the preparation easier, and often make a one and a half times sized recipe, which just fills our ten quart pot (so you’ll want a reasonably large one even when making the regular amount).  The soup that results is really damn good — spicy, for sure, but with a lot of flavor surrounding that heat, lots of nicely developed corn flavor.

You can look at the original recipe if you like at the link above, but I’m going to supply my take on it here, embellished by the experience of making it several times.  Takes between 1 and 2 hours to get to the result, depending on how slow you are (I tend to be a bit slow). Enjoy!

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T-2 System Matters [Dec. 16th, 2009|11:21 pm]

demonground
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If there is a single term that encompasses my approach to roleplaying, it is 'System Matters'. In other words the mechanics used in a game should reinforce the way the play unfolds and the setting/style it is trying to portray. While I still like games that do follow this paradigm, I definitely prefer those that do. Interestingly System Matters can come in many forms, with each a valuable reflection of the idea:
  • Call of Cthulhu - While the majority of this game is nothing more than the Basic Role Playing system, the inclusion of the Sanity mechanics is definitely a nod towards System Matters.
  • Deadlands (Original edition) - Sure it was clunky in places, but the way the system incorporated cards, poker chips and the Poker Hand really reinforced the feel of the 'western' feel of the game.
  • Spirit of the Century - Definitely a game where the mechanics are designed to reflect the style intended in play. This could be held up as a shining light for SM, but while I appreciate every concept it presents, it does mean that the type of game play is focused only on the pulp stylings.
So what does this have to with my writing. Well I really want the system I use to incorporate the SM principal. I know I won't be going to the SotC extreme, and I really want to stick with the standard RPG toolkit (although with the release of games like 4e - and latterly Warhammer Fantasy RPG 3rd edition - this has grown) of polyhedral dice (therefore eliminating the Deadland approach), so I think creating mechanics that reinforces the theme of play is vital in the system I write/use.
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Hey ladies and gents of Hogwarts! [Dec. 15th, 2009|10:52 pm]

keshian
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Some Last Minute Gift Ideas [Dec. 15th, 2009|01:39 pm]

drivingblind
[Tags|, ]

Originally published at Deadly Fredly. You can comment here or there.

I tend to leave my Tuesdays and Thursdays blank on Deadly Fredly; it doesn’t look like I have it in me to post daily, at least not yet. Need to get those creaky-tired muscles operational again, and need to leave time for stuff that isn’t blogging. You know, the stuff that gets me paid.  As such you’ll see me occasionally fill these days with really short posts-of-the-moment, while the Monday/Wednesday/Friday stuff gets some greater length and forethought.

Today I push two things at you that deserve your money, and which may well work as excellent, cheap, last minute gifts.

I’ll likely return to these subjects again in later posts, but for now, I’m focusing solely on putting them out there and getting your eyeballs on ‘em.

Jennifer Rodgers’ Etsy Store: Jennifer is one of my favorite people and a very talented artist. When it turned out that we wanted to go for color in the Dresden Files RPG instead of our original notions of a black and white book, Jennifer’s the first artist I thought of, and with good reason: she has an incredible eye for color, and her art trends towards the twisted, supernatural, and dark. All good things in my book, and she did not disappoint with the DF work.  Her Etsy store features gift cards and the occasional print or other art object. Anyway: Give her your dollars, stat, via her store!

Josh Roby’s Rooksbridge: Josh has designed some great games that bang around in the “indie” scene — Full Light, Full Steam and Sons of Liberty to name two.  But so what? He has clearly missed, and now hopefully found, his calling as a fiction writer. Rooksbridge is his venture into this, publishing a series of interlinked but free-standing short stories set in a fantasy world that’s a lot of dirt and politics and a little bit of magic. Sort of like an episodic fantasy TV show in text form. Really solid stuff. I’m still reading through the stories, but I was taken with the free-in-PDF story Dirty Work and I think you will be, too. (I’m less taken with the audio versions of the fiction so far but there’s a lot that goes into whether or not that presentation will click for an individual. For my taset I’d rather Josh focus on the text alone.) The rest of the Rooksbridge stories can be bought cheaply, which makes them perfect stocking stuffers in an age when stockings can be virtual and your friends and family are scattered all over creation. Take a few minutes to become part of the Rooksbridge audience — if not as a holiday present to you or family and friends, then as a present to Josh for the work he’s doing here. It’s worth noting (and perhaps legally mandated) that I mention that I got my hands on the Rooksbridge stories for free via Josh, but there’s no way in hell I’d be talking about them if they hadn’t punched my buttons.

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(no subject) [Dec. 15th, 2009|04:12 am]

aigantighe

So, I really need this book: Mad Science – Experiments you can do at home, but probably shouldn’t.

I feel that it would be of great relevance to my ongoing research into unnecessarily hazardous fun.

x-posted from [meme-hazard]. Comment here or there - up to you.
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Inspiration update [Dec. 15th, 2009|10:10 pm]

catnona
( You are about to view content that may only be appropriate for adults. )
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T-3 Influences [Dec. 15th, 2009|08:56 pm]

demonground
[Tags|]

In a comment to my previous post, Mash made mention of a book that has some of the same themes that I referenced. This got me thinking about what are my influences for the game, and how they eventually formed themselves into the current format I'm thinking about.
  • A school English project - Yep, a creative writing project in which the teacher presented us with a bit of drift wood and asked us to write a story influenced by it. For me it wasn't the drift wood itself, but rather the holes that grabbed my attention. I though what would it be like if the wood was actually a shape rotating in space and that hollow was a valley in which people lived. Sound silly now I know, but the concept of these huge walls enclosing every part of the world you lived in (regardless of how relatively big this 'valley' was) has stuck with me ever since (BTW , I didn't do that well on the assignment, then again the English teacher was anything but - she once marked me down for a word she didn't think existed - I had to bring the Oxford dictionary in to prove her wrong - and she even accused me of stealing a poem I once wrote (thankfully another teacher saw me writing it ) - and it was later published in a poetry journal. You know, think back, that teacher is probably one of the reasons I never took my writing seriously (sorry enough of the shrink stuff!)
  • Aaron Peter Bailey - Apart from being my bestest mate of all time (and my best man at my wedding) Aaron and I used to roleplay all the time. The first real instance of me thinking about this setting was during a holiday when he came and visited me (my family had moved on at that point). I don't know if he did anything to help me form the setting into what I imagine it to be, but he was definitely part of the process.
  • Chronopia - This wargame was created by Target games (now Paradox, the owners of much of the Robert E Howard material and the Mutant Chronicles IP) . While the game itself was a bit clunky (and totally overwhelmed - here in NZ at least) by GW, the setting and fluff was fantastically dark and apocalyptic. It reminds me somewhat of Tribe 8 as well (although I've only skimmed the core book of that game). One of the coolest aspects of the setting are the Prophets that foretell the return of the human races great OneKing, only to become outcasts (and eventually demonic creatures) when the prophecy is fulfilled.
  • Elric!/Stormbringer - How can you go past this great game of fate and the balance. I love the mechanics, setting and play style, and it something I want to replicate in this game.
  • Myth - The computer game series. I had to look this one up (my goodness its a Bungie game!) as I couldn't actually recall what this game series was called. The Myth series has a number of elements that reflected my initial idea, undead running around, pressed forces of good, a strong Celtic feel (although my idea is more Feudal England), etc. I should probably revisit this game in the future - one this game is done!
  • Summerland - This RPG encompasses everything I like about post apoc games, from the isolationism through to the growing paranoia of the survivors. I have only recently had a chance to read the game in depth, and might even run it at some point (if Luke does beat me to it - he did raise the idea initially!)
  • The Road - The novel by Cormac McCarthy. Just read it... if you have you will know why.
That is obviously only the major influences. I am sure there is more which I will add at a later date.

If you have anything else you think might help me, feel free to comment below.
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T-3 - Basic Premise [Dec. 15th, 2009|02:35 pm]

demonground
[Tags|]

So this project has two components – system and setting. Each of these I will discuss briefly before I start the 21 Days.

System
This is probably the hardest decision I had when thinking about doing this project – what system do I use? Sure, I could use a ready made system (either a popular one such as Savage Worlds, or a hidden gem like DungeonSlayers), but I really want to create a set of mechanics that reflect the game I want to play. These include:

• Characteristic based skilled use
• Minimum focus on combat skills
• Some sort of direct Magic and Horror rules.

Setting
This one has been floating around in my head since my teens. I’ve always been a fan of post-apocalyptic settings, and, like so many other gamers, love the undead (hell they appear in every fantasy setting I’ve ever read).

The basic premise is a kingdom that has been plagued by undead for centuries. Over this time the boundaries of the realm has shrunk, with the actually civilisation now just existing as nothing more than an island of humanity in a sea of undead. I’m angling for a dark, dismal world (think Dragon Warriors, Warhammer Fantasy) in which everyone knows that they are just holding back the inevitable. It’s a place where people sleep behind barred doors (the undead only active during the night), and everyone learns to fight from when they first work.

The character place Errants, warriors selected to travel into the lands that have been abandoned to collect resources, discover history and face down those who control the undead.

Comments?
With all that above in mind – does anyone have any suggestions for a system? Otherwise I’m happy to make on myself!
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THWR Episode 6 [Dec. 14th, 2009|06:24 pm]

drivingblind
[Tags|, ]

Originally published at Deadly Fredly. You can comment here or there.

[1h 2m 5s] Fred and Chris catch up on the last three months, including the impending release of the Dresden Files RPG at Origins 2010 and Chris’s impotent rage about not getting to order Jeni’s Ice Creams for delivery. Then on to talk about how they won’t be picking up on last episode’s cliffhanger and instead focusing talking about VSCA’s approach to publishing with Diaspora (the good and the bad) and Games Workshop’s surprising attitude towards its fans.

MP3 download: http://media.libsyn.com/media/thatshowweroll/Thats_How_We_Roll_S2E6_-_Catchin.mp3

Episode Post: http://thatshowweroll.libsyn.com/index.php?post_id=560092

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No Silent Fan [Dec. 14th, 2009|08:23 am]

drivingblind
[Tags|, , ]

Originally published at Deadly Fredly. You can comment here or there.

I’m a loud guy. This is mostly true in person, but completely true online.  I talk about what I like a lot, and at volume.  This blog is a part of that, but so’s Twitter and elsewhere.  I do my best not to push my way into faces that aren’t looking to hear me run my yap, but those who do will find themselves hit with a big wall of text.

Looking at this from a completely mercenary perspective, being loud in this fashion is very much about establishing a presence and a “brand of me”.  In the Internet Age, silence is equivalent to invisibility.  You might be out there producing great things and doing interesting stuff, but if you aren’t talking about it, and if other people aren’t talking about it, it may as well not be happening. Audience is king.

But beyond the whole “I’m loud so I’m seen” thing, I’m also loud in service of the things I like and love.  I’m loud so those things are seen, too.

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