First, Dungeon World. My first DW game - Treasure Hunt - was a lot of fun if a little squished for time and has cemented the game as my preference for AD&D conversions. My second of three DW games should start soon - Against the Cult of the Reptile God. However, it's the third one - Sentinel and Gauntlet - that has me most excited as it will be good to see DW in a longer game, with a little more room to build a fantasy tale. I have also decided to run at least one session of Dungeon World at Kapcon 2014, most likely Treasure Hunt unless something better comes along.
Second, Tenra Bansho Zero. I have still to run this, though the arrival of the books in about a month has me thinking seriously about doing so. I think I will be organising a 1-2 session test run with one of the demo scenarios in June or July, when Sentinel and Gauntlet has finished. I also have been toying with running AD&D's Assassin's Knot module with TBZ at Not D&D Con, given it is likely to be flooded with DW :) It should work pretty well, provide a poignant statement about D&D's murder hobo PCs and provide an easy entry into the heart of TBZ's awesomely fun system. I am still keen to write and run Glade with TBZ at Kapcon 2014, but will likely not start working on that until July or later.
Outside of that, my regular games - Exalted, Rogue Trader and Call of Cthulhu - continue. I want to run FFG's new Star Wars game with Kapiti College, but I am not wholly convinced its an RPG I want to follow. I also want test drive Exalted 3e, but that will likely take the backseat until later once the ideas have settled and more books released. I also expect to run Golden Sky Stories whenever a chance of relaxed fun RPGing presents itself.